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The Crest standard
Home›How Crest works

A rating you can
take anywhere.

Crest is the open, sport-portable rating standard for padel — and the format every other sport is going to want next. 0–3000 on a single scale, mapped to Iron → Sovereign tiers, computed with the same engine top esports use, gated by a real integrity layer.

Get your first Crest →See live rankings

§ 01 / what it is

One scale. Nine tiers. Open engine.

One scale

0 to 3,000

Every player on a single ladder. No regional resets, no separate beginner pool — your Crest is yours wherever you play.

Nine tiers

Iron → Sovereign

Each tier covers ~400 points. Moving up means something material — not "you went from 1462 to 1471".

Open engine

OpenSkill (Weng-Lin)

Handles 1v1, doubles, N-player races, team formats. Replayable from the audit log. No magic.

§ 02 / the ladder

Nine tiers. One scale.

Per-discipline thresholds calibrate as the player population grows.

00

Unranked

Just starting — provisional Crest until you stabilise σ.

From

0

01

Iron

First confirmed match — your rating goes live.

From

250

02

Bronze

Solid casual player. Plays regularly, sustainable wins.

From

500

03

Silver

Comfortable at any local club. Knows the meta.

From

800

04

Gold

Competitive across your region. Tournament-ready.

From

1,200

05

Platinum

National-circuit level. Wins matter, losses sting.

From

1,600

06

Diamond

Elite. Top of national leaderboards.

From

2,000

07

Crown

Pro-tour grade. Rare, hard-won.

From

2,400

08

Sovereign

Best-in-world. The rating tells the room before you walk in.

From

2,800

§ 03 / integrity

A three-layer integrity ladder.

Every result passes through provenance scoring, statistical anomaly detection, and graph-collusion checks before it counts. Sandbagging and pump-tank rings get caught before they reach a leaderboard.

Layer 1

Provenance

Federation > operator > confirmed > bilateral > self.

Layer 2

Anomaly detection

Rating jumps + σ collapse + engineered win/loss patterns.

Layer 3

Graph collusion

Dense clusters + pumping rings + coordinated tanking.

Read the technical detail →

§ 04 / locked invariants

What the rating never does.

Never includes minors.

Adult age threshold is country-aware (strictest if blank). Under-18 accounts are physically absent from the public surface — not just hidden in code.

Never includes private accounts.

Public visibility is opt-in. Turn it off and your handle returns 404 — no shadow profile, no API leak.

Never derived from credits or spending.

Credits buy access, cosmetics, competition entry. They do not — by code, not by policy — move a single Crest point.

Never includes Article 9 tags.

Identity, condition, or preference tags live in a protected store + never appear in any public surface or commercial feed.

Never sold with identifiers attached.

Aggregate sales are de-identified with a minimum-cohort rule (≥5 players per cell). Identified data needs an explicit opt-in + a license-bound buyer.

Never gates community on rating.

You can post, follow, attend, organise, play — none of it requires a Crest. Rating is a measure, not a key.

§ 05 / FAQ

What people ask first.

How is Crest different from Elo or DUPR?+

Crest is built on OpenSkill (Weng-Lin) so it handles team play + N-player races correctly. Elo is two-player only. DUPR is closed-source + pickleball-only. Crest is sport-agnostic + transparent — every step from match-result to rating-update is replayable from the audit log.

Why 0–3000?+

It maps cleanly to the OpenSkill ordinal (μ − 3σ) and gives meaningful headroom — your Crest goes up + down by tens, not by hundredths. Each tier covers ~400 points, so a single move feels material.

Can I take my Crest to other platforms?+

Yes. The public Crest API is keyless for single-player lookups + open to embed (badge SVG, JSON). Booking platforms, club apps, fantasy sites — anything that wants your rating can read it. See the data licence + developer portal for terms.

What stops people gaming it?+

A three-layer integrity ladder. Layer 1 weighs provenance (federation > operator > opponent-confirmed > self). Layer 2 watches for statistical anomalies (sandbagging, σ collapse). Layer 3 looks across the match graph for collusion clusters. Failure quarantines the row from commercial feeds + may freeze the rating while we investigate.

How often does it update?+

Every confirmed match. Your Crest changes the moment the score is settled — usually within seconds. The audit log keeps a stamp of every change, replayable end-to-end.

Ready when you are

One confirmed match.
Your rating goes live.

Host a game or join an open game on TrustPadel. After both teams confirm the score, your first Crest publishes within a few seconds.

Get your first Crest →Build with Crest